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On your turn, you pick two to use and execute the upper effect from one, the lower effect from the other and the initiative from either. Every card has an upper and lower action and an initiative value. His signature card is “the favorite” which mimics a special axe that does bonus damage but must be looted back from a dead foe to use again. Axe-throwing Hatchet, for example, is good at ranged attacks and looting treasure. The tactical combat engine that powers the game is quite, quite brilliant.Įach character has its own deck that represents the actions it can take. You might ask why you’d bother taking the effort: the answer is that the tactical combat engine that powers the game is quite, quite brilliant. Be aware that even with this great aid, you’ll still have a lot to remember in the full game.
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The only downside is that it does involve a bit of faff in removing “basic” versions of cards in favor of their full version as you learn new rules. This is an excellent idea, and makes getting to grips with the game much more manageable. An immobile model cannot move, for example, and a stunned one can’t do anything.Įither way, this included playbook introduces the games’ complexity piecemeal over the first few scenarios.
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If not, you have a steep learning curve ahead of you, although it helps that many rules feel quite intuitive. If you’re familiar with the original, you can jump right into this. Jaws of the Lion uses the same system, with a few clarifications and a tiny number of options taken out. Jaws of the Lion opts instead for ordinary weight paper which seems likely to tear with use. However, most games with similar books have durable, high-quality, glossy leaves. Here, the maps come ready printed in a flip book, which is much more convenient. In the original game, you had the annoyance of assembling the board for each adventure from cardboard tiles.
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The one disappointment is the scenario book. There is a sticker sheet and city map but these turn out to be eye candy, superfluous to play. Despite these, this isn’t a “legacy” game, where you change components during play, as such. Another four small boxes contain surprises to uncover during the campaign. There are also four plastic player miniatures and matching boxes of their cards and character sheets.
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Clear instructions on how to keep it all organized and a handy storage tray are also included. Much of the weight is standees for the sixteen different types of monsters, as well as tokens for tracking stats and scenery. Jaws of the Lion comes in a much more manageable box than the original, but it still weighs as much as a treasure chest, packed with cardboard gold.